head to head
Borderlands 2 asks more than Curious Expedition 2, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A narrative roguelike testing resource management against procedural expedition randomness.
Borderlands 2 leans Optimization (Systems & Chaos); Curious Expedition 2 leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Curious Expedition 2
Menu-driven turns - no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Enemies are scripted loot fodder
Curious Expedition 2
Encounters scripted/random, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
Curious Expedition 2
Procedural maps and dice-driven events drive each run
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
Curious Expedition 2
Managing sanity, supplies and party composition is the loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.