head to head
Baldur's Gate 3 asks more than Don't Starve, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Surviving randomised wilderness seasons by reading the world's systems and planning resources ahead.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Don't Starve leans Variance (Systems & Chaos).
Don't Starve leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Don't Starve
Kiting combat is simple but timing matters marginally
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Don't Starve
Enemies follow fixed aggression rules, not player adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Don't Starve
World generation, season timing, and loot rolls are highly random
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Don't Starve
Seasonal resource planning and character synergies are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.