head to head
Borderlands 2 asks more than Don't Starve, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
Surviving randomised wilderness seasons by reading the world's systems and planning resources ahead.
Borderlands 2 leans Optimization (Systems & Chaos); Don't Starve leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Don't Starve
Kiting combat is simple but timing matters marginally
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Don't Starve
Enemies follow fixed aggression rules, not player adaptation
Don't Starve leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Don't Starve
World generation, season timing, and loot rolls are highly random
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
Don't Starve
Seasonal resource planning and character synergies are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.