head to head
Baldur's Gate 3 asks more than DreadOut, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Learning scripted ghost encounter rules through trial and error.
Baldur's Gate 3 leans Optimization (Systems & Chaos); DreadOut leans Optimization (Systems & Chaos).
DreadOut leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
DreadOut
Aiming the phone camera is undemanding
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
DreadOut
Ghosts follow scripted encounter logic
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
DreadOut
Ghost behaviour is unknown until encountered, then fixed
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
DreadOut
Each ghost has a learnable camera counter-strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.