head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Learning scripted ghost encounter rules through trial and error.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
DreadOut leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Aiming the phone camera is undemanding
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Ghosts follow scripted encounter logic
L.A. Noire
Suspects follow fixed scripts, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Ghost behaviour is unknown until encountered, then fixed
L.A. Noire
Interrogation tells and clues hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Each ghost has a learnable camera counter-strategy
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.