head to head
Baldur's Gate 3 asks more than DREDGE, and the gap is variance.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.
Baldur's Gate 3 leans Optimization (Systems & Chaos); DREDGE leans Optimization (Systems & Chaos).
DREDGE leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
DREDGE
Fishing minigames and night dodging, light demands
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
DREDGE
Horrors follow fixed rules
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
DREDGE
Cargo tetris, routes, and upgrades reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.