head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
DREDGE leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
DREDGE leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Life is Strange
Scripted teen drama; no opponent models the player
DREDGE leans a little harder on variance, though the gap is small.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Life is Strange
Rewind obscures which choices are truly consequential
DREDGE leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.