head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more reads; Empyrion: Galactic Survival demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Designing and flying modular spacecraft while solving a galactic survival and crafting progression.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Empyrion: Galactic Survival leans Optimization (Systems & Chaos).
Empyrion: Galactic Survival leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Empyrion: Galactic Survival
Ship and ground combat demand aim and piloting skill
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Empyrion: Galactic Survival
Enemy factions follow scripted patrol and attack patterns
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Empyrion: Galactic Survival
Planet and POI loot tables carry significant hidden randomness
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Empyrion: Galactic Survival
Ship blueprint design, resource routing, and faction progression are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.