head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
Designing and flying modular spacecraft while solving a galactic survival and crafting progression.
Borderlands 2 leans Optimization (Systems & Chaos); Empyrion: Galactic Survival leans Optimization (Systems & Chaos).
Borderlands 2 leans a little harder on execution, though the gap is small.
Borderlands 2
Aim matters but generous hit feel
Empyrion: Galactic Survival
Ship and ground combat demand aim and piloting skill
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Empyrion: Galactic Survival
Enemy factions follow scripted patrol and attack patterns
Borderlands 2 leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Empyrion: Galactic Survival
Planet and POI loot tables carry significant hidden randomness
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
Empyrion: Galactic Survival
Ship blueprint design, resource routing, and faction progression are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.