head to head
Baldur's Gate 3 asks more than Fear & Hunger 2: Termina, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A brutal, unforgiving survival RPG steeped in horror and punishing randomness.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Fear & Hunger 2: Termina leans Variance (Systems & Chaos).
Fear & Hunger 2: Termina leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Fear & Hunger 2: Termina
minimal action, turn-based combat inputs
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Fear & Hunger 2: Termina
enemies scripted/random, no true adaptation
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Fear & Hunger 2: Termina
brutal RNG in combat and survival events
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Fear & Hunger 2: Termina
resource management and builds are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.