head to head
Baldur's Gate 3 asks more than Fears to Fathom: Norwood Hitchhike, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Tests nerve against scripted unknowns in a short first-person horror vignette.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Fears to Fathom: Norwood Hitchhike leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Fears to Fathom: Norwood Hitchhike
Walking and clicking under tension, no twitch demand
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Fears to Fathom: Norwood Hitchhike
The threat is scripted events, not an adapting mind
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Fears to Fathom: Norwood Hitchhike
Not knowing what happens next is the entire experience
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Fears to Fathom: Norwood Hitchhike
One short scripted route, little to optimise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.