head to head
Borderlands 2 asks more than Fears to Fathom: Norwood Hitchhike, and the gap is optimization.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
Tests nerve against scripted unknowns in a short first-person horror vignette.
Borderlands 2 leans Optimization (Systems & Chaos); Fears to Fathom: Norwood Hitchhike leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Fears to Fathom: Norwood Hitchhike
Walking and clicking under tension, no twitch demand
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Fears to Fathom: Norwood Hitchhike
The threat is scripted events, not an adapting mind
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Fears to Fathom: Norwood Hitchhike
Not knowing what happens next is the entire experience
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Fears to Fathom: Norwood Hitchhike
One short scripted route, little to optimise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.