head to head
Baldur's Gate 3 asks more than Fire Emblem Heroes, and the gap is variance.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Solvable micro-tactics puzzles gated by gacha luck over unit ownership.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Fire Emblem Heroes leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Fire Emblem Heroes
Drag-and-drop tactics need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Fire Emblem Heroes
Arena defense teams are AI-run, so prediction is shallow
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Fire Emblem Heroes
Gacha summoning rolls gate which units you even own
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Fire Emblem Heroes
Skill inheritance, team building and tile math are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.