head to head
Fire Emblem Heroes asks more than Life is Strange, and the gap is reads.

Optimization · Systems & Chaos
Solvable micro-tactics puzzles gated by gacha luck over unit ownership.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Fire Emblem Heroes leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Drag-and-drop tactics need no dexterity
Life is Strange
Rewind mechanic removes virtually any failure state
Fire Emblem Heroes leans clearly harder on reads.
Fire Emblem Heroes
Arena defense teams are AI-run, so prediction is shallow
Life is Strange
Scripted teen drama; no opponent models the player
Fire Emblem Heroes leans clearly harder on variance.
Fire Emblem Heroes
Gacha summoning rolls gate which units you even own
Life is Strange
Rewind obscures which choices are truly consequential
Fire Emblem Heroes leans clearly harder on optimization.
Fire Emblem Heroes
Skill inheritance, team building and tile math are deeply solvable
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.