head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Five Nights at Freddy's 2 demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
The harder sequel that swaps doors for a mask and forces a frantic multitasking routine against more animatronics.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Five Nights at Freddy's 2 leans Variance (Systems & Chaos).
Five Nights at Freddy's 2 leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Five Nights at Freddy's 2
Mask, flashlight, and music box juggling demands fast hands
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Five Nights at Freddy's 2
RNG-driven animatronics, not adaptive opponents
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Five Nights at Freddy's 2
More stalkers, more hidden movement rolls
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Five Nights at Freddy's 2
Optimal check rotations make late nights solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.