head to head
Baldur's Gate 3 asks more than Mogeko Castle, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Trial-and-error survival through scripted horror events that memorisation defuses.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Mogeko Castle leans Optimization (Systems & Chaos).
Mogeko Castle leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Mogeko Castle
Occasional chase sequences need only basic movement
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Mogeko Castle
Pursuers are scripted horrors, not adaptive minds
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Mogeko Castle
Deaths come from unknown-until-triggered scripted events
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Mogeko Castle
Trial-and-error route knowledge solves the castle completely
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.