head to head
Borderlands 2 asks more than Mogeko Castle, and the gap is optimization.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
Trial-and-error survival through scripted horror events that memorisation defuses.
Borderlands 2 leans Optimization (Systems & Chaos); Mogeko Castle leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Mogeko Castle
Occasional chase sequences need only basic movement
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Mogeko Castle
Pursuers are scripted horrors, not adaptive minds
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Mogeko Castle
Deaths come from unknown-until-triggered scripted events
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Mogeko Castle
Trial-and-error route knowledge solves the castle completely
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.