head to head
Mordheim: City of the Damned asks more than Baldur's Gate 3, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Building warbands and managing dice-roll risk in turn-based skirmishes.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Mordheim: City of the Damned leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Mordheim: City of the Damned
Turn-based orders need no dexterity
Mordheim: City of the Damned leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Mordheim: City of the Damned
Human PvP skirmishes reward predicting opponent positioning
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Mordheim: City of the Damned
Hit rolls and injuries swing fights and rosters hard
Baldur's Gate 3 leans a little harder on optimization, though the gap is small.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Mordheim: City of the Damned
Warband building and action economy dominate long-term
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.