head to head
Mordheim: City of the Damned asks more than L.A. Noire, and the gap is reads.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
Building warbands and managing dice-roll risk in turn-based skirmishes.
L.A. Noire leans Optimization (Systems & Chaos); Mordheim: City of the Damned leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
Mordheim: City of the Damned
Turn-based orders need no dexterity
Mordheim: City of the Damned leans clearly harder on reads.
L.A. Noire
Suspects follow fixed scripts, never adapt
Mordheim: City of the Damned
Human PvP skirmishes reward predicting opponent positioning
Mordheim: City of the Damned leans clearly harder on variance.
L.A. Noire
Interrogation tells and clues hidden until discovered
Mordheim: City of the Damned
Hit rolls and injuries swing fights and rosters hard
Mordheim: City of the Damned leans clearly harder on optimization.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Mordheim: City of the Damned
Warband building and action economy dominate long-term
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.