head to head
Baldur's Gate 3 asks more than Phasmophobia, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Phasmophobia
Minimal aiming; you just walk and use tools.
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.