head to head
Borderlands 2 asks more than Phasmophobia, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.
Borderlands 2 leans Optimization (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Phasmophobia
Minimal aiming; you just walk and use tools.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Enemies are scripted loot fodder
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Phasmophobia leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.