head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Reventure demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Tests experimental curiosity in hunting a hundred hidden endings, then routing them.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Reventure leans Variance (Systems & Chaos).
Reventure leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Reventure
Light platforming rarely blocks an ending
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Reventure
Every outcome is authored, no adapting opponent
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Reventure
A hundred hidden endings are the discovery engine
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Reventure
Routing each ending efficiently becomes the late-game puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.