head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more reads; State of Decay 2 demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Managing a survivor community's economy and risk under permadeath randomness.
Baldur's Gate 3 leans Optimization (Systems & Chaos); State of Decay 2 leans Optimization (Systems & Chaos).
State of Decay 2 leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
State of Decay 2
Combat is forgiving; stealth and swings need modest timing
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
State of Decay 2
Zombies and hostile NPCs follow randomised scripts
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
State of Decay 2
Permadeath, infestations and survivor traits randomise each community
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
State of Decay 2
Base building, resource routing and survivor management drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.