head to head
Baldur's Gate 3 asks more than Sunless Skies, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A gothic narrative exploration game about flying a steam locomotive through haunted skies.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Sunless Skies leans Variance (Systems & Chaos).
Sunless Skies leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Sunless Skies
Slow locomotive combat asks little of the hands
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Sunless Skies
Horrors and agents follow scripted storylets
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Sunless Skies
Hidden ports, story branches and terror events
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Sunless Skies
Trade routes and fuel economics are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.