head to head
Sunless Skies asks more than L.A. Noire, and the gap is variance.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Variance · Systems & Chaos
A gothic narrative exploration game about flying a steam locomotive through haunted skies.
L.A. Noire leans Optimization (Systems & Chaos); Sunless Skies leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Light shooting and driving, very forgiving
Sunless Skies
Slow locomotive combat asks little of the hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
Sunless Skies
Horrors and agents follow scripted storylets
Sunless Skies leans clearly harder on variance.
L.A. Noire
Interrogation tells and clues hidden until discovered
Sunless Skies
Hidden ports, story branches and terror events
Sunless Skies leans a little harder on optimization, though the gap is small.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Sunless Skies
Trade routes and fuel economics are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.