head to head
Baldur's Gate 3 asks more than The Last Guardian, and the gap is variance.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.
Baldur's Gate 3 leans Optimization (Systems & Chaos); The Last Guardian leans Optimization (Systems & Chaos).
The Last Guardian leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
The Last Guardian
Slow climbing and platforming, very forgiving
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
The Last Guardian
Trico is willful but not modeling you adversarially
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
The Last Guardian
Trico's unpredictable compliance adds noise
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
The Last Guardian
Environmental puzzles with intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.