head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; The Outlast Trials demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Co-op horror trials with randomized stalkers and objective runs.
Baldur's Gate 3 leans Optimization (Systems & Chaos); The Outlast Trials leans Variance (Systems & Chaos).
The Outlast Trials leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
The Outlast Trials
Sneaking, sprinting, and tool timing
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
The Outlast Trials
Enemies hunt by rules, not by modeling you
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
The Outlast Trials
Randomized variants, item spawns, and patrols per trial
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
The Outlast Trials
Rig builds, objectives knowledge, and co-op coordination
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.