head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more reads; Void Bastards demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A strategic FPS roguelite where planning efficient resource chains across random ships is the real test.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Void Bastards leans Optimization (Systems & Chaos).
Void Bastards leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Void Bastards
Light FPS combat with some aiming but heavy strategic emphasis
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Void Bastards
Alien enemies follow scripted patrol and attack patterns
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Void Bastards
Ship layouts and enemy compositions randomise resource availability each run
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Void Bastards
Resource chain planning and technology tree progression are the defining axes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.