head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A strategic FPS roguelite where planning efficient resource chains across random ships is the real test.
Borderlands 2 leans Optimization (Systems & Chaos); Void Bastards leans Optimization (Systems & Chaos).
Borderlands 2 leans a little harder on execution, though the gap is small.
Borderlands 2
Aim matters but generous hit feel
Void Bastards
Light FPS combat with some aiming but heavy strategic emphasis
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Void Bastards
Alien enemies follow scripted patrol and attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
Void Bastards
Ship layouts and enemy compositions randomise resource availability each run
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
Void Bastards
Resource chain planning and technology tree progression are the defining axes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.