head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Optimizing Grey Knight loadouts and campaign decisions against escalating Bloom infection timers.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Warhammer 40,000: Chaos Gate - Daemonhunters leans Optimization (Systems & Chaos).
Warhammer 40,000: Chaos Gate - Daemonhunters leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Warhammer 40,000: Chaos Gate - Daemonhunters
Turn-based; Willpower and cover angle require spatial not twitch skill
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Warhammer 40,000: Chaos Gate - Daemonhunters
Chaos AI follows scripted threat escalation patterns
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Warhammer 40,000: Chaos Gate - Daemonhunters
Nemesis Force activations, random Bloom spread, and loot drops create variance
Baldur's Gate 3 leans a little harder on optimization, though the gap is small.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Warhammer 40,000: Chaos Gate - Daemonhunters
Grey Knight wargear, psychic powers, and campaign priority are tightly optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.