head to head
Baldur's Gate 3 asks more than We Went Back, and the gap is variance.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A short time-loop horror testing observation and deduction across repeating corridors.
Baldur's Gate 3 leans Optimization (Systems & Chaos); We Went Back leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
We Went Back
Walking a looping station needs no dexterity
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
We Went Back
Scares trigger on script, never adapting
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
We Went Back
Loop changes are unknown until observed once
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
We Went Back
Noticing loop differences and deducing the exit is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.