head to head
Borderlands 2 asks more than We Went Back, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A short time-loop horror testing observation and deduction across repeating corridors.
Borderlands 2 leans Optimization (Systems & Chaos); We Went Back leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
We Went Back
Walking a looping station needs no dexterity
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
We Went Back
Scares trigger on script, never adapting
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
We Went Back
Loop changes are unknown until observed once
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
We Went Back
Noticing loop differences and deducing the exit is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.