head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Pure Optimization
A tower-defense action RPG hybrid about defending magical portals from enemy waves.
Baldur's Gate leans Optimization (Pure Optimization); Deathtrap leans Optimization (Pure Optimization).
Deathtrap leans a little harder on execution, though the gap is small.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Deathtrap
Some real-time aiming in tower placement and hero control.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Deathtrap
Enemy waves are scripted or randomized, not adaptive.
Baldur's Gate leans a little harder on variance, though the gap is small.
Baldur's Gate
AD&D dice rolls throughout.
Deathtrap
Wave composition and loot rolls add unpredictability.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Party builds and encounter prep solvable.
Deathtrap
Tower and build optimization is the deeply solvable core.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.