head to head
Deathtrap asks more than The Elder Scrolls V: Skyrim, and the gap is variance.

Optimization · Pure Optimization
A tower-defense action RPG hybrid about defending magical portals from enemy waves.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Deathtrap leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deathtrap
Some real-time aiming in tower placement and hero control.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deathtrap
Enemy waves are scripted or randomized, not adaptive.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Deathtrap leans clearly harder on variance.
Deathtrap
Wave composition and loot rolls add unpredictability.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Deathtrap leans a little harder on optimization, though the gap is small.
Deathtrap
Tower and build optimization is the deeply solvable core.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.