head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Pure Optimization
Cyberpunk dungeon crawler where managing demon loyalty and fusion charts beats the digital city.
Baldur's Gate leans Optimization (Pure Optimization); Devil Summoner: Soul Hackers leans Optimization (Pure Optimization).
Baldur's Gate leans a little harder on execution, though the gap is small.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Devil Summoner: Soul Hackers
First-person menu battles only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Devil Summoner: Soul Hackers
Demon personalities are scripted archetypes, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
AD&D dice rolls throughout.
Devil Summoner: Soul Hackers
Loyalty system and negotiation RNG cause real swings.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Party builds and encounter prep solvable.
Devil Summoner: Soul Hackers
Fusion planning and personality management are solvable layers.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.