head to head
Neither is simply harder - they are hard in different places. Devil Summoner: Soul Hackers demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
Cyberpunk dungeon crawler where managing demon loyalty and fusion charts beats the digital city.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Devil Summoner: Soul Hackers leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Devil Summoner: Soul Hackers
First-person menu battles only.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Summoner: Soul Hackers
Demon personalities are scripted archetypes, not adaptive.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Devil Summoner: Soul Hackers leans clearly harder on variance.
Devil Summoner: Soul Hackers
Loyalty system and negotiation RNG cause real swings.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Devil Summoner: Soul Hackers leans a little harder on optimization, though the gap is small.
Devil Summoner: Soul Hackers
Fusion planning and personality management are solvable layers.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.