head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.
Baldur's Gate leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Pause-and-play needs minimal dexterity.
EarthBound
Rolling HP meter has very mild timing implication
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
EarthBound
All enemies scripted with fixed attack patterns
Baldur's Gate leans a little harder on variance, though the gap is small.
Baldur's Gate
AD&D dice rolls throughout.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Baldur's Gate leans a little harder on optimization, though the gap is small.
Baldur's Gate
Party builds and encounter prep solvable.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.