head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Pure Optimization
Optimizing pair-up chains and offspring builds to steamroll deterministically scripted maps.
Baldur's Gate leans Optimization (Pure Optimization); Fire Emblem Fates leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Fire Emblem Fates
Turn-based menu play; no hand-speed demands
Fire Emblem Fates leans a little harder on reads, though the gap is small.
Baldur's Gate
Scripted encounters, no adaptation.
Fire Emblem Fates
AI follows scripted attack priorities, not player modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
AD&D dice rolls throughout.
Fire Emblem Fates
Dual-strike/guard procs and hit rates inject meaningful RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Party builds and encounter prep solvable.
Fire Emblem Fates
Offspring seals, asset/flaw selection, and supports are deeply planned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.