head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Pure Optimization
A classic dungeon-crawling RPG demanding careful party and resource management.
Baldur's Gate leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Wizardry: Tale of the Forsaken Land
turn-based menu combat, no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Wizardry: Tale of the Forsaken Land
fixed dungeon monsters, no adaptive opponent
Baldur's Gate leans a little harder on variance, though the gap is small.
Baldur's Gate
AD&D dice rolls throughout.
Wizardry: Tale of the Forsaken Land
random encounters, loot and hit-chance rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Party builds and encounter prep solvable.
Wizardry: Tale of the Forsaken Land
party building, dungeon mapping, stat optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.