head to head
Band HerovsDonkey Kong Junior
Band Hero leans Execution (Pure Mechanics); Donkey Kong Junior leans Execution (Pure Mechanics).
Band HeroDonkey Kong Junior
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Donkey Kong Junior leans harder on variance: minor enemy timing variance
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

