head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based tactical strategy game with insect squads.

Optimization · Pure Optimization
A narrative RPG that tests knowledge of its philosophical systems and dialogue trees more than any combat skill.
Band of Bugs leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Band of Bugs leans a little harder on execution, though the gap is small.
Band of Bugs
minimal direct control, turn-based tactical movement
Planescape: Torment
Combat is deemphasised; the game is built to be avoided or trivial
Band of Bugs leans a little harder on reads, though the gap is small.
Band of Bugs
minor prediction versus AI and human opponents
Planescape: Torment
NPCs are scripted personalities; no adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Band of Bugs
random combat resolution elements
Planescape: Torment
Some dialogue outcomes and item discoveries are hidden until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Band of Bugs
squad tactics and positioning deeply solvable
Planescape: Torment
Stat allocation, dialogue routing and companion management reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.