head to head
BanishedvsBaseball Mogul
Banished leans Optimization (Pure Optimization); Baseball Mogul leans Optimization (Pure Optimization).
BanishedBaseball Mogul
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Baseball Mogul leans harder on reads: no adaptive opposing agent, just simulation
Variance3 vs 4
Baseball Mogul leans harder on variance: simulated game outcomes involve randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

