head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Harsh village-builder; balance population, food, and winter.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.
Banished leans Optimization (Pure Optimization); Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no mechanical layer
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no opponent
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
weather, disease events
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Banished leans a little harder on optimization, though the gap is small.
Banished
population ratios and food planning
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.