head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Harsh village-builder; balance population, food, and winter.

Optimization · Pure Optimization
A grand strategy game of conquering ancient China by managing hundreds of officers and painting the map your color.
Banished leans Optimization (Pure Optimization); Romance of the Three Kingdoms XIV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no mechanical layer
Romance of the Three Kingdoms XIV
Turn-based menus, zero dexterity
Romance of the Three Kingdoms XIV leans a little harder on reads, though the gap is small.
Banished
no opponent
Romance of the Three Kingdoms XIV
AI warlords follow learnable behavior patterns
Banished leans a little harder on variance, though the gap is small.
Banished
weather, disease events
Romance of the Three Kingdoms XIV
Officer events and AI moves add light fog
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
population ratios and food planning
Romance of the Three Kingdoms XIV
Territory painting, officer assignment, and logistics are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.