head to head
Neither is simply harder - they are hard in different places. Romance of the Three Kingdoms XIV demands more optimization; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A grand strategy game of conquering ancient China by managing hundreds of officers and painting the map your color.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Romance of the Three Kingdoms XIV leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Romance of the Three Kingdoms XIV
Turn-based menus, zero dexterity
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Romance of the Three Kingdoms XIV leans a little harder on reads, though the gap is small.
Romance of the Three Kingdoms XIV
AI warlords follow learnable behavior patterns
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Romance of the Three Kingdoms XIV
Officer events and AI moves add light fog
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Romance of the Three Kingdoms XIV leans clearly harder on optimization.
Romance of the Three Kingdoms XIV
Territory painting, officer assignment, and logistics are deeply solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.