head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Moderate action combat wrapped around weighty authored choices.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
Banishers: Ghosts of New Eden leans Execution (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
God of War Ragnarok leans a little harder on execution, though the gap is small.
Banishers: Ghosts of New Eden
Dodge and swap timing in action combat is moderate
God of War Ragnarok
Parry timing and combo execution in combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banishers: Ghosts of New Eden
Spectral enemies follow fixed attack patterns
God of War Ragnarok
Bosses use fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banishers: Ghosts of New Eden
Haunting cases are authored, not randomised
God of War Ragnarok
Negligible randomness
God of War Ragnarok leans a little harder on optimization, though the gap is small.
Banishers: Ghosts of New Eden
Gear upgrades, character swapping and decision routes are learnable
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.