head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Kart-style plane racing testing handling lines under item-pickup chaos.

Execution · Practiced Mastery
Accessible car control amid demolition chaos rather than precision racing.
Banjo-Pilot leans Execution (Practiced Mastery); Dirt Showdown leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Plane handling and shortcut lines need steady GBA control
Dirt Showdown
Drifting, boosting and ramming need solid car control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Link-cable races add light human prediction
Dirt Showdown
Demolition modes reward predicting human movement a little
Banjo-Pilot leans a little harder on variance, though the gap is small.
Banjo-Pilot
Item pickups shuffle race outcomes
Dirt Showdown
Crash physics and pack chaos add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Course knowledge and character choice settle quickly
Dirt Showdown
Event types and boost routes are quickly learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.