head to head
Baseball MogulvsMedieval II: Total War
Baseball Mogul leans Optimization (Pure Optimization); Medieval II: Total War leans Optimization (Pure Optimization).
Baseball MogulMedieval II: Total War
Axis by axis
Execution1 vs 2
Medieval II: Total War leans harder on execution: real-time battle micro is modest
Reads1 vs 1
Even - both lean on reads about the same.
Variance4 vs 3
Baseball Mogul leans harder on variance: simulated game outcomes involve randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

