head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.
Execution · Competitive PvP
A primitive timing-and-guessing duel over pitches and swings.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.
Baseball leans Execution (Competitive PvP); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
The Lord of the Rings: Conquest leans a little harder on execution, though the gap is small.
Baseball
Swing timing and pitch placement need modest precision
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
Baseball leans a little harder on reads, though the gap is small.
Baseball
Versus a human, pitch-guessing is a genuine prediction duel
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
Baseball leans a little harder on variance, though the gap is small.
Baseball
Fielder AI quirks add some outcome noise
The Lord of the Rings: Conquest
Objective maps are fixed and visible
The Lord of the Rings: Conquest leans a little harder on optimization, though the gap is small.
Baseball
Few systems beyond basic pitch selection exist
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.