head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
Open-world superagent sandbox about leveling skills and hunting 500 agility orbs.
Bastion leans Optimization (Practiced Mastery); Crackdown leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Crackdown
Aim, driving, and rooftop leaping
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Crackdown
Gangs are static spawn sets
Bastion leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
Crackdown
Fixed world with placed collectibles
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Crackdown
Skill-orb routing and boss order planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.